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VRay Physical Cam + Shift + Vertical Clipping Planes: those who have used this tool to make a photo from outside of the room, you may have noticed that the perspective correction applying Vertical Shift does NOT work with Clipping Planes, with you have to be objective and camera at the same height to prevent unwanted leakage of cut areas (partitions, walls).Ĭam + VRay Physical Ortographic Projection: those coming from previous versions of Maya and therefore were using the Maya Standard Camera know a checkbox that activates the possibility of orthographic views (no leaks), of any view. Render with a Lens Squeeze Ratio camera Camera There is a box for “Flip normals” that reverses direction as it is not required, though if there posts and the indicator arrow, it would be necessary to do a test to see which direction the light emanates. VRay Light MESH, when we create a MESH light on a two-dimensional object (circle, star or shape you are, there is no indicator – arrow) to indicate in which direction the light emanates.

VRay IES Light (Target), we do believe when it comes elevational forced to drag the creation of light + the target, then we can remove it, but it would be nice if you could “un-click” from the beginning and place them on the ground as Standard Maya and so keep lighting up and then upload them to their final position. VRay Light Plane + Target, this has been resolved in version 2.4 and already have “Target” (Target) flat VRay lights. VRay Light (with Double side “ON”), as many of you know when you activate the double-sided option to PLANE VRay light, we only see an arrow of where emanates light, but not a double arrow to serve as a warning to remind said light enabled this option would be useful.
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you are missing the existence of a moon as such, and with the possibility of being in different phases, crescent, half, full or new as well as coexistence with clouds and a night Sky VRay to generate such an environment. VRay Moon, although there are numerous ways to generate a nocturnal environment, an atmosphere, an HDRI a VRay Sun off or very dim and low on the horizon, a Direct Target 3D Max with appropriate intensity and color, etc. Would clouds and their shadows on our scene. So, besides having a sun and a sky that react to their position by varying the intensity, color, etc. VRay VRay Sun + Sky + Clouds, the complete solar lighting system VRay miss missing you have the ability to add cloud automatically, choosing either 4 or 5 types of clouds are very common in good funds scenario, such as “Cirrus”, “Layers”, “clusters”, “Nimbus”, etc … can be simulated with VRay Fog Enviroment, but is neither simple nor reflect 100% reality. Ies file (photometric) of the desired shape.
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VRay Light Cone, create a similar light Target / Spot Free 3D Max to change the values of the light to simulate countless lights, this would be covered with VRay IES but having to seek or have the. In addition, improved rendering equation in hair and materials, and has planned the creation of a new material to generate skin. This method allows us to see all the render and choose when quality is sufficient. As the “ progressive scan” allows you to render the entire scene and plunge gradually improving over time. It is that in conventional methods, we are used to see the famous “squares” processing areas of render (officially called buckets). Now it is an option that promises to be an accelerator of the way up. While this was provided in version 2.4 required a special armed render engines. Although currently it is an improvement for only geometry (editable poly) is targeted to be improved later for dynamic effects such as hair, vray displacement and other dynamic objects.Ģ) The “ progressive path tracing” method: This direct communication allows an improvement of up to 40% in render times. There are two fundamental aspects in regard to performance:Ī language that communicates directly with the kernels that are as interpreters commands for CPU and memory management. Support for OSL ( Open Shading Languange) to write our own material, more intuitive than iRay of Nvidia offers.That is, the materials may be exported Vray for Max to Vray for Maya or Vray for Rhino, etc … or vice versa.

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Vray Rt with SSS (SSS finally through the Gpu).Now there are many improvements of the previous VRay version, like:
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Windows XP(64b), Windows Vista(64b), Windows 7(64b), Windows 8(64b)Ĭracked by Featured features of V-Ray 3.0
